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9 built-in games with 117 Playing options
*301-1001:
The points are counted down to a value that is determined by the user.
The first to reach this value is the winner.
There is a difficulty function, like in DOUBLE IN and DOUBLE OUT.
*COUNT UP
The users determine a value.
The first, counting up, to reach this value is the winner.
*ROUND THE CLOCK
For beginners, they are each assigned an order number of 1-20.
Whoever reaches first the number 20 , is the winner.
There is a difficulty function: in order to score points, a double or triple
zone must be hit.
*SHOOT OUT
This is a compass game.
By the computer, number are assigned at random to the players.
When a player hits the mark, a hymn sounds, otherwise, the shouting of a duck.
When a player's turn comes, a hoserace melody sounds.
Before it ends, the player must throw, otherwise the throw is regarded a failure.
Then the computer shows number of the next player.
The first to score 15 points is the winner.
This game further has a difficulty function.
In order to score points a double or triple zone must be hit.
*HI-SCORE
The players determine a closing score.
Who, after three throws, scores highest, is the winner.
*SHANGHAI
The numbers 1-7 are thrown at,
After hitting a number three times, the player turns to the next number.
In between, a blocking number may pop up, hitting it requires to start from
the beginning,
The player who has hit number seven three time, is the winner.
However, there is also a fast way to win: hitting number one after another in
the single zone, the double zone and the triple zone, without interruption.
*CRICKET
This is particularly interesting variant, winning here needs considerable
skill.
This game ranges from 15 to 20 points, with BULL.
Points are given only after hitting three sections of a given number.
The player filling first all numbers with green LEDs and with highest score
is the winner.
(This game uses special white LEDs.)
*ALL FIVE
The points of a throw are divided by five.
Only points count that are divisible by five without remainder.
The results are added up.
Who first reaches a score of 51, is the winner.
*KILLER
This game uses various signals and auxiliary signals.
To be a killer, a player needs to have a predetermined number(usually by a back-hand
stroke).
The first throw will be the predetermined number.
Then, to become a killer, a player has to hit the predetermined number in the
double zone.
Every player player has three lives, indicated by three green LEDs.
On becomes a killer, the corresponding, white LED turns red.
When the current killer hits the number of a competitor, one green LED of the
hit number goes out.
After three hits, the competitor withdraws from game.
By Mcleou USA, Inc.
http://www.bzmall.com
http://www.leou.com
E-mail:mcleou@bzmall.com
Copyright 2000 Mcleou USA, Inc.